13#include "lcf/lsd/reader.h"
14#include "lcf/lsd/chunks.h"
25 LSD_Reader::ChunkSave::title,
32 LSD_Reader::ChunkSave::system,
39 LSD_Reader::ChunkSave::screen,
46 LSD_Reader::ChunkSave::pictures,
52 &rpg::Save::party_location,
53 LSD_Reader::ChunkSave::party_location,
59 &rpg::Save::boat_location,
60 LSD_Reader::ChunkSave::boat_location,
66 &rpg::Save::ship_location,
67 LSD_Reader::ChunkSave::ship_location,
73 &rpg::Save::airship_location,
74 LSD_Reader::ChunkSave::airship_location,
81 LSD_Reader::ChunkSave::actors,
87 &rpg::Save::inventory,
88 LSD_Reader::ChunkSave::inventory,
95 LSD_Reader::ChunkSave::targets,
101 &rpg::Save::map_info,
102 LSD_Reader::ChunkSave::map_info,
108 &rpg::Save::panorama,
109 LSD_Reader::ChunkSave::panorama,
115 &rpg::Save::foreground_event_execstate,
116 LSD_Reader::ChunkSave::foreground_event_execstate,
117 "foreground_event_execstate",
122 &rpg::Save::common_events,
123 LSD_Reader::ChunkSave::common_events,
129 &rpg::Save::easyrpg_data,
130 LSD_Reader::ChunkSave::easyrpg_data,
143 &static_party_location,
144 &static_boat_location,
145 &static_ship_location,
146 &static_airship_location,
152 &static_foreground_event_execstate,
153 &static_common_events,
154 &static_easyrpg_data,
static const Field< S > * fields[]
static const char *const name