liblcf
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lsd_savetitle.cpp
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1/* !!!! GENERATED FILE - DO NOT EDIT !!!!
2 * --------------------------------------
3 *
4 * This file is part of liblcf. Copyright (c) liblcf authors.
5 * https://github.com/EasyRPG/liblcf - https://easyrpg.org
6 *
7 * liblcf is Free/Libre Open Source Software, released under the MIT License.
8 * For the full copyright and license information, please view the COPYING
9 * file that was distributed with this source code.
10 */
11
12// Headers
13#include "lcf/lsd/reader.h"
14#include "lcf/lsd/chunks.h"
15#include "reader_struct_impl.h"
16
17namespace lcf {
18
19// Read SaveTitle.
20
21template <>
22char const* const Struct<rpg::SaveTitle>::name = "SaveTitle";
23static TypedField<rpg::SaveTitle, double> static_timestamp(
24 &rpg::SaveTitle::timestamp,
25 LSD_Reader::ChunkSaveTitle::timestamp,
26 "timestamp",
27 0,
28 0
29);
30static TypedField<rpg::SaveTitle, std::string> static_hero_name(
31 &rpg::SaveTitle::hero_name,
32 LSD_Reader::ChunkSaveTitle::hero_name,
33 "hero_name",
34 0,
35 0
36);
37static TypedField<rpg::SaveTitle, int32_t> static_hero_level(
38 &rpg::SaveTitle::hero_level,
39 LSD_Reader::ChunkSaveTitle::hero_level,
40 "hero_level",
41 0,
42 0
43);
44static TypedField<rpg::SaveTitle, int32_t> static_hero_hp(
45 &rpg::SaveTitle::hero_hp,
46 LSD_Reader::ChunkSaveTitle::hero_hp,
47 "hero_hp",
48 0,
49 0
50);
51static TypedField<rpg::SaveTitle, std::string> static_face1_name(
52 &rpg::SaveTitle::face1_name,
53 LSD_Reader::ChunkSaveTitle::face1_name,
54 "face1_name",
55 0,
56 0
57);
58static TypedField<rpg::SaveTitle, int32_t> static_face1_id(
59 &rpg::SaveTitle::face1_id,
60 LSD_Reader::ChunkSaveTitle::face1_id,
61 "face1_id",
62 0,
63 0
64);
65static TypedField<rpg::SaveTitle, std::string> static_face2_name(
66 &rpg::SaveTitle::face2_name,
67 LSD_Reader::ChunkSaveTitle::face2_name,
68 "face2_name",
69 0,
70 0
71);
72static TypedField<rpg::SaveTitle, int32_t> static_face2_id(
73 &rpg::SaveTitle::face2_id,
74 LSD_Reader::ChunkSaveTitle::face2_id,
75 "face2_id",
76 0,
77 0
78);
79static TypedField<rpg::SaveTitle, std::string> static_face3_name(
80 &rpg::SaveTitle::face3_name,
81 LSD_Reader::ChunkSaveTitle::face3_name,
82 "face3_name",
83 0,
84 0
85);
86static TypedField<rpg::SaveTitle, int32_t> static_face3_id(
87 &rpg::SaveTitle::face3_id,
88 LSD_Reader::ChunkSaveTitle::face3_id,
89 "face3_id",
90 0,
91 0
92);
93static TypedField<rpg::SaveTitle, std::string> static_face4_name(
94 &rpg::SaveTitle::face4_name,
95 LSD_Reader::ChunkSaveTitle::face4_name,
96 "face4_name",
97 0,
98 0
99);
100static TypedField<rpg::SaveTitle, int32_t> static_face4_id(
101 &rpg::SaveTitle::face4_id,
102 LSD_Reader::ChunkSaveTitle::face4_id,
103 "face4_id",
104 0,
105 0
106);
107
108
109template <>
111 &static_timestamp,
112 &static_hero_name,
113 &static_hero_level,
114 &static_hero_hp,
115 &static_face1_name,
116 &static_face1_id,
117 &static_face2_name,
118 &static_face2_id,
119 &static_face3_name,
120 &static_face3_id,
121 &static_face4_name,
122 &static_face4_id,
123 NULL
124};
125
126template class Struct<rpg::SaveTitle>;
127
128} //namespace lcf
static const Field< S > * fields[]
static const char *const name