13#include "lcf/ldb/reader.h"
14#include "lcf/ldb/chunks.h"
24 &rpg::AnimationTiming::frame,
25 LDB_Reader::ChunkAnimationTiming::frame,
31 &rpg::AnimationTiming::se,
32 LDB_Reader::ChunkAnimationTiming::se,
38 &rpg::AnimationTiming::flash_scope,
39 LDB_Reader::ChunkAnimationTiming::flash_scope,
45 &rpg::AnimationTiming::flash_red,
46 LDB_Reader::ChunkAnimationTiming::flash_red,
52 &rpg::AnimationTiming::flash_green,
53 LDB_Reader::ChunkAnimationTiming::flash_green,
59 &rpg::AnimationTiming::flash_blue,
60 LDB_Reader::ChunkAnimationTiming::flash_blue,
66 &rpg::AnimationTiming::flash_power,
67 LDB_Reader::ChunkAnimationTiming::flash_power,
73 &rpg::AnimationTiming::screen_shake,
74 LDB_Reader::ChunkAnimationTiming::screen_shake,
static const Field< S > * fields[]
static const char *const name