fsleyes.gl.gl14.glvolume_funcs¶
This module provides functions which are used by the GLVolume
class to render Image overlays in an OpenGL 1.4 compatible manner.
An ARBPShader is used to manage the glvolume vertex/fragment
programs.
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fsleyes.gl.gl14.glvolume_funcs.init(self)¶ Calls
compileShaders()andupdateShaderState().
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fsleyes.gl.gl14.glvolume_funcs.destroy(self)¶ Deletes handles to the vertex/fragment programs.
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fsleyes.gl.gl14.glvolume_funcs.compileShaders(self)¶ Creates a
ARBPShaderinstance.
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fsleyes.gl.gl14.glvolume_funcs.updateShaderState(self)¶ Sets all variables required by the vertex and fragment programs.
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fsleyes.gl.gl14.glvolume_funcs.preDraw(self, xform=None, bbox=None)¶ Prepares to draw a slice from the given
GLVolumeinstance.
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fsleyes.gl.gl14.glvolume_funcs.draw2D(self, zpos, axes, xform=None, bbox=None)¶ Draws a 2D slice of the image at the given Z location.
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fsleyes.gl.gl14.glvolume_funcs.draw3D(self, xform=None, bbox=None)¶ Draws the image in 3D on the canvas.
Parameters: - self – The
GLVolumeobject which is managing the image to be drawn. - xform – A 4*4 transformation matrix to be applied to the vertex data.
- bbox – An optional bounding box.
- self – The
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fsleyes.gl.gl14.glvolume_funcs.drawAll(self, axes, zposes, xforms)¶ Draws mutltiple slices of the given image at the given Z position, applying the corresponding transformation to each of the slices.